Tuesday, February 22, 2011

Dave Grey on Gamestorming


What is gamestorming? It sounds like brain storming with games. Game storming is a term we use way before and it's about creativity. We never really design it for creativity but more for efficiency. Every one of us has a black box, and i think this black box is where we had all our creativity is.

It seems that people that are trapped in one place can never make creativity because we are unable to do so therefore our brain cells doesn't regenerate. If we want to be creativity, we need to think environment is like a factory. Think of work place like a factory. In order to feel creative we need to feel it. We need to take part and be energetic and be spontaneous.

Dave Grey actually make a game that makes people work from nothing to something. The first thing they did is Poster session where every single person make a poster on the proposal that they want to work on.

As designers we tend to be selfish and trapped our selves in our black box by not letting people in, however we can only improve by sharing informations with one another.

Games storming can help us move faster towards the results we want to archieve. It's about involving people, about sharing creative information, about creative process. It seems that he uses playing simple games like Dialogue questions/role playing/story telling/voting etc. and just by communicating with people one can really improve creativity.

Designers just have to make the game that is simple easy and fun that everyone can play. Designers are suppose to design for total chaos and not a perfect world. Like the game of Life, it's just a simple game. Everything is a game and a game is a world. Everygame has boundaries which involve time and space. Game has a goal where players has to archieve inorder to win the game. Rules that guides the players on how to play, Artifacts like gaming pieces and lastly players.

There are many million outcomes of a game. So in games storming there is no specific goals. We have to be open for ideas. A world is a journey and we can think of a game as a play.

First we need the boundary > then we need a Tangible outcome > we need to have players and resources > We need to start the game > Explore the games > Close the game to make conclusion wherether we get the tangible outcome we want.

Sometimes when the creative process is too long it might gets tiring and nothing will come out of it therefore planning is very important. People want to have a sense of complishment after a creativity process. The end of the process is a stepping stone and enables the learning journey.

From this video i learned everyone is important in the creative process. Inorder to get more ideas we need to share and through sharing that we realise that the game that we make could be better. This world is about improving anyway and it's really fun looking at his theory of game storming. It's like an idea of an idea makes a new idea and i kind of like it =D

No comments:

Post a Comment